(* The Zelus compiler, version 2.2-dev (2025-06-16-15:24) *) open Common open Ztypes open Solvers let (+=) r v = r := !r + v let g = 9.81 let y0 = 50. let y'0 = 0. type ball = { mutable major : bool; mutable h : float; mutable init : bool; mutable z : (bool, float) zerocrossing; mutable y' : float continuous; mutable y : float continuous } let ball cstate = let ball_alloc _ = cstate.cmax <- cstate.cmax + 2; cstate.zmax <- cstate.zmax + 1; { major = false; h = 42.; init = false; z = { zin = false; zout = 1. }; y' = { pos = 42.; der = 0. }; y = { pos = 42.; der = 0. } } in let ball_step self (_, ()) = let cidx = cstate.cindex in let cpos = ref cidx in let zidx = cstate.zindex in let zpos = ref zidx in cstate.cindex <- cstate.cindex + 2; cstate.zindex <- cstate.zindex + 1; self.major <- cstate.major; if cstate.major then for i = cidx to 1 do Zls.set cstate.dvec i 0. done else begin self.y'.pos <- Zls.get cstate.cvec !cpos; cpos += 1; self.y.pos <- Zls.get cstate.cvec !cpos; cpos += 1 end; let res0, res1 = let encore = ref false in if self.init then self.y'.pos <- y'0; let last_y' = self.y'.pos in if self.z.zin then begin encore := true; self.y'.pos <- -0.8 *. last_y' end; self.h <- if !encore then 0. else infinity; if self.init then self.y.pos <- y0; self.init <- false; self.z.zout <- -. self.y.pos; self.y'.der <- -. g; self.y.der <- self.y'.pos; self.y.pos, self.y.der in cstate.horizon <- min cstate.horizon self.h; cpos := cidx; if cstate.major then begin Zls.set cstate.cvec !cpos self.y'.pos; cpos += 1; Zls.set cstate.cvec !cpos self.y.pos; cpos += 1; self.z.zin <- false end else begin self.z.zin <- Zls.get_zin cstate.zinvec !zpos; zpos += 1; zpos := zidx; Zls.set cstate.zoutvec !zpos self.z.zout; zpos += 1; Zls.set cstate.dvec !cpos self.y'.der; cpos += 1; Zls.set cstate.dvec !cpos self.y.der; cpos += 1 end; Bigarray.(Array1.of_array Float64 c_layout [| res0; res1 |]) in let ball_reset self = self.init <- true in Node { alloc = ball_alloc; step = ball_step ; reset = ball_reset } type ('f , 'e , 'd , 'c , 'b , 'a) _main = { mutable i_73 : 'f ; mutable major_62 : 'e ; mutable h_72 : 'd ; mutable i_70 : 'c ; mutable h_68 : 'b ; mutable t_63 : 'a } let main (cstate_80:Ztypes.cstate) = let Node { alloc = i_73_alloc; step = i_73_step ; reset = i_73_reset } = ball cstate_80 in let main_alloc _ = cstate_80.cmax <- (+) cstate_80.cmax 1; { major_62 = false ; h_72 = 42. ; i_70 = (false:bool) ; h_68 = (42.:float) ; t_63 = { pos = 42.; der = 0. }; i_73 = i_73_alloc () (* continuous *) } in let main_step self ((time_61:float) , ()) = ((let (cindex_81:int) = cstate_80.cindex in let cpos_83 = ref (cindex_81:int) in cstate_80.cindex <- (+) cstate_80.cindex 1 ; self.major_62 <- cstate_80.major ; (if cstate_80.major then for i_1 = cindex_81 to 0 do Zls.set cstate_80.dvec i_1 0. done else ((self.t_63.pos <- Zls.get cstate_80.cvec !cpos_83 ; cpos_83 := (+) !cpos_83 1))) ; (let (result_85) = let h_71 = ref (infinity:float) in (if self.i_70 then self.h_68 <- (+.) time_61 0.) ; (let (z_69:bool) = (&&) self.major_62 ((>=) time_61 self.h_68) in self.h_68 <- (if z_69 then (+.) self.h_68 0.01 else self.h_68) ; h_71 := min !h_71 self.h_68 ; self.h_72 <- !h_71 ; self.i_70 <- false ; self.t_63.der <- 1. ; (let (y_64:float) = (i_73_step self.i_73 (time_61 , ())).{0} in (begin match z_69 with | true -> Printf.printf "%.10e\t%.10e\n" self.t_63.pos y_64 | _ -> () end) ; Bigarray.(Array1.create Float64 c_layout 0))) in cstate_80.horizon <- min cstate_80.horizon self.h_72 ; cpos_83 := cindex_81 ; (if cstate_80.major then (((Zls.set cstate_80.cvec !cpos_83 self.t_63.pos ; cpos_83 := (+) !cpos_83 1))) else (((Zls.set cstate_80.dvec !cpos_83 self.t_63.der ; cpos_83 := (+) !cpos_83 1)))) ; result_85))) in let main_reset self = ((self.i_70 <- true ; self.t_63.pos <- 0. ; i_73_reset self.i_73 ): unit) in Node { alloc = main_alloc; step = main_step ; reset = main_reset }